O mne
Poznámky
Projekty
Výkony
Home
Home
Výkony
Projekty
Poznámky
O mne
EN
Playable AI Note

From Minimax to AI in a Hedron-Die Game

This note uses a playable dice game to explain core ideas of game-solving: state transitions, adversarial search, and why learned policies can complement classical minimax.

Open Game Terminal Demo

Why this game is useful

Although the rule set is intentionally small, this game is perfect for learning because each move is constrained and strategic. It clearly exposes how state-space search works and where algorithmic choices matter.

Rules of the Hedron-Die game

  • The game starts with an initial roll; the top side becomes the starting sum.
  • On each turn, a player tilts to an adjacent side and adds that value to the running sum.
  • The player whose move causes the sum to exceed the chosen limit loses.

Classical minimax baseline

Minimax explores legal transitions as an adversarial game tree and selects the move that maximizes the worst-case outcome. It is transparent and reliable for small-to-medium state spaces, making it a great first implementation.

Modern AI extension

A learned policy/value model can estimate good moves without exhaustive search at each step. In practice, hybrid setups (search + learned evaluation) are often both faster and stronger as complexity grows.

Core topics
  • State-space modeling
  • Adversarial search
  • Minimax intuition
  • AI policy/value ideas
Implementation status

Playable demo with minimax live; AI-based strategy module prepared next.

Published

2025-03-29

Category

ai

Design R@D

Synchronizing biology, informatics, chemistry and computation.

Explore

  • Výkony
  • Projekty
  • Poznámky

Connect

  • LinkedIn: linkedin.com/in/dvorsky
  • GitHub: github.com/d4sky
  • Email: dvorsky@gmail.com

© 2026 Radovan Dvorsky. Built with Flask & Passioin.

Available for Projects